Research goals and methods for playtesting - Part 2
Learn all about which methods are useful for examining usability and appreciation as research goals, in the second part of this Mobile Playtesting Playbook excerpt.
Learn all about which methods are useful for examining usability and appreciation as research goals, in the second part of this Mobile Playtesting Playbook excerpt.
(This blog is adapted from our Mobile Playtesting Playbook) Different research methods are more useful at different stages of game development, but there are no hard and fast rules. It all depends on how you choose to schedule work and produce content as a team. The research method you use...
Learn more about our new improvements on how player profiles are displayed, and how they make your playtesting better than ever.
Learn all you need about mobile playtesting with our free playbook, with everything from best practices to case studies. Download a free copy!
At PlaytestCloud, we work with game studios who are developing incredible games every day – both big and small. We know different studios have different needs and different resources, and that studios that are just starting out need specific plans that fit their means. At the same time, we believe everybody...
We know that to make the best games possible, you need feedback from players all across the globe. As a result, starting today game studio subscribers who benefit from our Professional Advanced and Enterprise plans are now able to choose specific target countries when they customize their playtests.
You are now be able to export key moments from multiple players in just a few clicks. This feature will make it even easier for you to share your playtest data with your team!
My work with PlaytestCloud has meant so many great hours connecting with game studio teams, usually over the how-tos of remote playtesting games. However, there are a few blindspots I’ve noticed when it comes to playtesting.
Elie Mouraud and Steve Bromley write about the best ways to playtest—and the mistakes to avoid when you’re just starting out.