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A statement from PlaytestCloud regarding COVID-19

A statement from PlaytestCloud regarding COVID-19

We want to update you on what the current global COVID-19 situation means for PlaytestCloud, and how we’re supporting our employees and our customers during this time. ... »

Christian Ress Christian Ress 25 March 2020
Testing In-Development Games: Here’s How We Protect Your Games

Testing In-Development Games: Here’s How We Protect Your Games

PlaytestCloud tests many in-development and unreleased games and has a number of measures in place that means your game's details stay safe and secure. ... »

Christian Ress Christian Ress 19 July 2019
Playtesting With Children — As Easy As 1,2,3

Playtesting With Children — As Easy As 1,2,3

Playtesting with children is PlaytestCloud's easy solution for developers creating games for kids. ... »

Christian Ress Christian Ress 26 February 2019
Happy Holidays!

Happy Holidays!

The year is coming to a close, and I'd like to thank all our customers and players for a fantastic 2018. ... »

Christian Ress Christian Ress 17 December 2018
PlaytestCloud Hits North America — Come Meet Us In Canada and the USA!

PlaytestCloud Hits North America — Come Meet Us In Canada and the USA!

PlaytestCloud is coming to North America for Game UX Summit 2018 and we want to meet you. ... »

Christian Ress Christian Ress 19 September 2018
Hearing Players Think As They Play Is a Game Changer

Hearing Players Think As They Play Is a Game Changer

Hearing players think as they play ensures we give designers the most authentic feedback possible. ... »

Christian Ress Christian Ress 17 April 2018
Finish Now: Instant Playtests

Finish Now: Instant Playtests

What's better than tomorrow? Today. PlaytestCloud introduces Instant Playtests. ... »

Christian Ress Christian Ress 01 April 2018
Meet PlaytestCloud in San Francisco: GDC 2017 + #gamesUR Summit

Meet PlaytestCloud in San Francisco: GDC 2017 + #gamesUR Summit

Come talk playtesting with us at GDC 2017 and the #gamesUR Summit! Just a quick update: We'll be at GDC 2017 ... »

Christian Ress Christian Ress 22 February 2017
It‘s All About Timing: Learning when to start Playtesting

It‘s All About Timing: Learning when to start Playtesting

Playtesting is one of the best ways for game studios to get actionable feedback on their game, ultimately leading to a ... »

Christian Ress Christian Ress 01 September 2016
Longitudinal Studies on PlaytestCloud: Learn how to keep your players coming back

Longitudinal Studies on PlaytestCloud: Learn how to keep your players coming back

Already signed up and ready to explore our mobile longitudinal studies? View pricing and options here. Longitudinal studies are a great ... »

Christian Ress Christian Ress 10 May 2016
Top Games User Research Consultants for Mobile Games

Top Games User Research Consultants for Mobile Games

Two challenges all game studios face are: 1) finding out what keeps players coming back, and 2) how to make a ... »

Christian Ress Christian Ress 26 April 2016
PlaytestCloud's Guide to Multiplayer Playtesting

PlaytestCloud's Guide to Multiplayer Playtesting

Out of the thousands and thousands of games released for mobile, multiplayer games dominate the top of the charts. A great ... »

Christian Ress Christian Ress 12 April 2016
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