PlaytestCloud is on the move and we want to speak playtesting with you!
Game UX Summit 2018 will take place in Vancouver from September 26 - 28 and we’re proud to be attending as bronze sponsors of this important event. Over 350 people attended the 2017 summit — the first professional UX event dedicated to the video game industry — and we’re anticipating an even bigger 2018.
If you’re attending the Game UX Summit 2018 and would like to speak with us about any and all things playtesting, we’re ready to chat. To set up a meeting simply head over here and click to send us an email.
Not going to the Game UX Summit? No problem!
For those in the US who can’t make the summit, we’re also making some West Coast stops before heading north.
We’ll be basing ourselves in Seattle on September 21 and Los Angeles on September 24 and 25. So if you’d like to discuss your next playtest don’t hesitate to book a meeting — we’d love to talk.
What does Game UX Summit hold for 2018?
Absolutely packed with amazing content, Game UX Summit 2018 promises 15 amazing talks over two days. In addition there'll be deep dives into three different UX topics with the masterclasses held on day three.
The 2018 event will be the third North American summit, but don’t worry if you missed out on last year’s content — you can catch up on YouTube for free.
For those headed to the 2018 event, here are just some of the talks that you can look forward to:
Evolution of a Role: UX and UI Tech Design
The team from Bungie will review the changes that have gone on within UX and how Bungie have moved and evolved with them. They'll talk through what worked and what still has room from improvement as development continues to change.
Finding & Exploiting UX details in Game Development tools
Tool Designer Robin-Yann Storm will explain how even the smallest details in game development tools are crucial and how UX methodologies can improve and transform even the simple transform gizmo.
The UX of Post-Game Statistics in PvP Mobile Games
A dive into the findings of a usability study examining post-game statistics of PvP games. Associate UX Researcher Shao-Yu Chen and Key Lime Interactive CEO Ania Rodriguez will also share the top areas of opportunity for improving user experience for PvP mobile gamers.
More than just pictures: Creating accessible iconography for games
Lead UI/UX Designer, Rachel Leiker will discuss how developers can create meaningful iconography in games that can be easily interpreted by a wealth of players, without having to sacrifice style.
To contact the PlaytestCloud team about meeting to discuss your next playtest, book a meeting here.