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Getting Started

A 22-post collection

← Newer Posts Page 2 of 2
Why Playtest Your Game Post Launch?

Why Playtest Your Game Post Launch?

My work with PlaytestCloud has meant so many great hours connecting with game studio teams, usually over the how-tos of remote playtesting games. However, there are a few blindspots I’ve noticed when it comes to playtesting. ... »

Angie Długopolska Angie Długopolska on Post Launch Playtesting, Getting Started 27 January 2022
Annotate with hashtags

Annotate with hashtags

Wish you could annotate your playtest results with hashtags? In our recent survey, you asked for a simpler way to filter through your annotations. So we went ahead and added hashtag capabilities to our annotation and mark-up tools! ... »

Jake Rundell Jake Rundell on Getting Started 29 November 2021
Team Management

Team Management

In the past few years, we have witnessed more and more acquisitions of smaller game studios becoming part of a larger ... »

Jake Rundell Jake Rundell on Getting Started 31 August 2021
We redesigned our annotation system

We redesigned our annotation system

A favorite of English teachers and user researchers! Annotations are a simple yet powerful way to help you think about what's ... »

Jack Dunne Jack Dunne on Getting Started 20 May 2019
Transcriptions are here!

Transcriptions are here!

PlaytestCloud is happy to announce the launch of a new feature to our platform - Automated Transcriptions. These transcriptions turn our ... »

Christina Toal Christina Toal on Getting Started 12 December 2018
What You’ve Always Wanted to Know About Games User Research but Were Too Afraid to Ask

What You’ve Always Wanted to Know About Games User Research but Were Too Afraid to Ask

No idea where to start with games user research? You're not alone – we've all been there. Maybe you’ve heard whispers ... »

Dillon Cleaver Dillon Cleaver on Getting Started 28 September 2017
First Time User Experience Can Make or Break Your Game

First Time User Experience Can Make or Break Your Game

It seems obvious, but is worth stating regardless: It's crucial to get your first time user experience right, as you probably ... »

Dillon Cleaver Dillon Cleaver on Getting Started 19 September 2017
It‘s All About Timing: Learning when to start Playtesting

It‘s All About Timing: Learning when to start Playtesting

Playtesting is one of the best ways for game studios to get actionable feedback on their game, ultimately leading to a ... »

Christian Ress Christian Ress on Getting Started 01 September 2016

Common mistakes in mobile game tutorial designs

Creating a game tutorial might sound simple, but there are some classic mistakes developers can easily make. Learn how to avoid them. ... »

Marvin Killing Marvin Killing on Getting Started 21 May 2014

5 Tips for Getting The Most Out Of Playtesting Your Game

Five essential tips on how to get the most out of playtesting your game. ... »

Marvin Killing Marvin Killing on Getting Started 03 May 2013
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