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Iterative testing allows Nitro Games to increase their tutorial completion rate to 90%

Iterative testing allows Nitro Games to increase their tutorial completion rate to 90%

Nitro Games is a mobile game developer & publisher from Finland that focuses on the category of shooter games Nitro Games ... »

Jake Rundell Jake Rundell on Case Studies 27 May 2020
Going Against Expectations: How to Learn from Unexpected Results

Going Against Expectations: How to Learn from Unexpected Results

One of the biggest pitfalls that can occur when playtesting a game is not having the critical distance to look at results objectively. With any research, it is important to take a step back and look at the results as a given, work with them, and move forward in a positive trajectory. ... »

Chris Hugelmann Chris Hugelmann on Become A PlaytestCloud Pro 05 May 2020
Survey Writing: Write Better, More Effective Survey Questions

Survey Writing: Write Better, More Effective Survey Questions

As with any type of research, choosing the right tools and methods is extremely important to gather the information you need. Asking the right questions is vital for user research, making sure that the responses you receive will be useful in gaining insight into your games. ... »

Chris Hugelmann Chris Hugelmann on Become A PlaytestCloud Pro 07 April 2020
A statement from PlaytestCloud regarding COVID-19

A statement from PlaytestCloud regarding COVID-19

We want to update you on what the current global COVID-19 situation means for PlaytestCloud, and how we’re supporting our employees and our customers during this time. ... »

Christian Ress Christian Ress 25 March 2020
Playtest from your home office with PlaytestCloud

Playtest from your home office with PlaytestCloud

That's why we want to remind you that our platform can completely run online and has many collaborative features. PlaytestCloud will help you keep your development pace over the next coming months and our services are ... »

Jake Rundell Jake Rundell 17 March 2020
Case Study: Playdots

Case Study: Playdots

We received an email from Drew McWhorter, a product manager on the game Two Dots. His development team had been working to launch their "Win Streaks" feature designed to improve the in-app purchases (IAP) conversion rate ... »

Jake Rundell Jake Rundell on Case Studies 10 March 2020
Our Multi-session / Longitudinal guide is now available for download!

Our Multi-session / Longitudinal guide is now available for download!

Our longitudinal & multi-session playtest how to guide is now available for immediate download. This is a great resource full of tips ... »

Jake Rundell Jake Rundell 06 March 2020
Longitudinal and Multi-Session Reports are Here!

Longitudinal and Multi-Session Reports are Here!

Wizards of analytics rejoice! We recently launched a special report feature to assist our multi-session and longitudinal playtest customers. With this ... »

Jake Rundell Jake Rundell 28 January 2020
Happy Holidays from your friends at PlaytestCloud!

Happy Holidays from your friends at PlaytestCloud!

When we say we are there for you 365 days a year, we mean 365 days a year.   As the decade ... »

Jake Rundell Jake Rundell 03 December 2019
PlaytestCloud Subscriptions: The Enterprise Plan

PlaytestCloud Subscriptions: The Enterprise Plan

There is no one size fits all approach when it comes to user testing. That is why we here at PlaytestCloud ... »

Jake Rundell Jake Rundell 31 October 2019
Meet us in Munich at Pretzels and Playtesting!

Meet us in Munich at Pretzels and Playtesting!

PlaytestCloud will be sponsoring and attending the Pretzels and Playtesting UX Conference in Munich on November 29th, and we would love ... »

Jake Rundell Jake Rundell 21 October 2019
PlaytestCloud Subscriptions: The Starter  Plan

PlaytestCloud Subscriptions: The Starter Plan

Walt Disney once said "The only way to get started is to quit talking and begin doing." and that's ... »

Jake Rundell Jake Rundell 16 October 2019
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